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Ummon klib
Ummon klib












ummon klib
  1. #Ummon klib how to#
  2. #Ummon klib upgrade#

Text = "#!/bin/bash\nexport 'JAVA_HOME=$'\n./gradlew packForXCode ProguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'įinal def iOSTarget = System.getenv('SDK_NAME')?.startsWith('iphoneos') ? presets.iosArm64 : presets.iosX64Īpi ':kotlin-stdlib-common'įinal File frameworkDir = new File(buildDir, "xcode-frameworks")įinal String mode = project.findProperty("XCODE_CONFIGURATION")?.toUpperCase() ?: 'DEBUG'įinal def framework = .getFramework("shared", mode)

#Ummon klib how to#

I did it for the iOS project but I still don't know how to access the kotlin classes neither on Android nor on iOS. Here they say that I can use something like: implementation files("ping.klib") I have found different ways to import it but I did not find any complete description of how to do it. How can I use the library created by cinterop in my kotlin-multiplatform project? When I run the command cinterop -def f -o ping, it creates the klib file and a folder containing a manifest.properties file a natives subfolder containing a cstubs.bc file and a kotlin subfolder with a. It is created in the folder /Users/username/myproject/ping/cmake-build-debug If you think Klib is helpful, you are invited to rate Klib on Mac App Store and leave a small review. You need to subscribe to Klib Extensions to import from Amazon.

#Ummon klib upgrade#

Libping.a is the library created building the C++ code. Klib can manage 20 books by default, or you can upgrade to Klib Pro to manage unlimited books.

ummon klib

LibraryPaths = /opt/local/lib /Users/username/myproject/ping/cmake-build-debug LinkerOpts.linux = -L/usr/lib/x86_64-linux-gnuĬompilerOpts = -std=c99 -I/Users/username/myproject/ping/ping/header def file that I use to build the library using cinterop. Void* ping(const char * url, const PingCallback *pingCallback) Typedef void (*PingCallback)(PingInfo pingInfo) I have also created a library in C++ that exposes a C interface. I have also used XCode to build an iOS app that uses the multiplatform lib on iOS.Įverything works fine and I'm able to use the expect fun that is implemented by different actual fun for Android and iOS. I have created an Android app module that uses the multiplatform lib on Android.

ummon klib

For the first time, I'm using Android Studio to build a multiplatform project.














Ummon klib